Classic Retro Games You Can Still Learn From Today

by lovemorgul | December 12, 2008 at 11:23 pm
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A name that should be familiar to almost anyone that’s picked up a game in the last 20 years, the Carmen Sandiego series lived long and prospered between the years 1985 and 2001, seeing multiple releases on most platforms that were around at the time. Kick-started by Brøderbund Software in 1985, the series was essentially a way to make the subject of Geography appear “hip and cool” to “the kids” by offering it up as a game, rather than something you learnt at school. Educational content was a staple of the series as you followed the trail of superthief Carmen Sandiego and her band of V.I.L.E (Villains’ International League of Evil) henchmen, with each new game in the series expanding the search across the globe and eventually including travelling through time as a viable option of pursuit.
Sim City

The beloved “city simulator” which has consumed more man-hours than sleep first started in 1989 and was made by Maxis and legendary game designer Will Wright . The premise behind the game (and every subsequent Sim City game) was to…Er…Simulate a city. More accurately, you assigned various zones (residential, industrial, commercial and the like) in which citizens would build related services and/or buildings. Eventually, after laying down water pipes, roads and power lines, you’d control the city in more indirect ways like managing the economy, politics, police and emergency services. This was the game to teach an entire generation or two that it wasn’t the “winning” that counts, but more the building an epic sprawling metropolis, only to destroy it by unleashing Godzilla upon it whilst laughing maniacally.
The Typing of the Dead

Everyone and – quite possibly – their mother has heard of Mavis Beacon Teaches Typing, but have you heard of The Typing of the Dead? You might have, but it makes for a dramatic opening paragraph. Just in case you haven’t heard of it, it follows in the same educational vein as Mavis Beacon did, with the ultimate aim being to enhance your typing skills. Except with zombies. There’s an age-old saying that if you add zombies to something, it’ll make it infinitely better. Except oatmeal, I don’t imagine anything making that better. This genius of a game took the original House of the Dead 2 game and transposed the Mavis Beacon typing format over it, so in order to defeat the oncoming zombie hordes, the player had to type words that appeared on the screen, with each letter being a gunshot. Finishing a sentence was never quite so satisfying.
Windows Solitaire/Minesweeper

Solitaire was originally packaged with the Windows 3.0 (in 1990) operating system as a standard item, the aim of which was to ease users into getting to grips with the mouse-based control system, as up until then, the primary way to navigate was via a mixture of the DOS interface and keyboard shortcut commands. Suddenly people everywhere were getting used to basic mouse functions like drag-and-drop, double clicking and generally just moving the mouse about after a lifetime of near-total keyboard usage. Naturally this led to many problems in the workplace, as more and more people became hooked on the game, decreasing their work output exponentially and occasionally leading to firings. The same could be said of Minesweeper, with its number-based, spatial-awareness-promoting, speed-run-inducing simplicity.

source link: http://blog.gocollege.com/2008/12/12/classic-retro-games-you-can-still-learn-from-today/

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