Nintendo E3 2009 Announcements: Super Mario Galaxy 2 and Metroid
At E3 2009 Nintendo's conference came with a slew of industry announcements including two new Mario titles, a new instalment in the Metroid series, and a conceptual pulse reading technology for the Wii.
The first Mario title announced was Super Mario Bros Wii, a four player co-op title harkening back to vintage Mario.
The demo looked like Old Super Mario Bros with a few Super Smash Bros. tricks: Grab and carry other players or throw them at enemies (or, if you're feeling naughty, into pits). When people lose a life, they come back inside a bubble: If you're nice, you can let them out. If not, you can leave 'em trapped. The game includes classic warp pipes, hidden areas, and tons of coins to collect (you'll have to fight for 'em though). There's even a new power suit -- give it a shake and you'll shoot you up into sky before slowly drifting down.
The second Mario title announced was Super Mario Galaxy 2, a sequel to the Wii exclusive Super Mario Galaxy.
We only got a glimpse of this new Mario game, but it already looks like Mario Galaxy meets Mario 64. Think 64's bigger world intermixed with Galaxy's smaller, globe-like planetoids. The video showed Mario running through garden levels, donning a bee suit, skidding across frozen lakes and dashing through snowy settings. More info on this as we get it.
Onward to Metroid: the finale of the conference came with a clip of the forthcoming new Metroid game to be released in 2010. The video animated the zooming out of a stormy ocean which then panned up through the clouds until the scene was full of asteroids explosions and a female lead--it's Metroid. The game was described as "a Metroid game unlike any experienced before."
The conference also saw an emphasis on Nintendo's premier portable, the Nintendo DS. A number of new installments to classic series like Zelda, Mario, and Golden Sun are in the works as well as a new take on Warioware and a party game titled Mario vs. Donkey Kong.
In true Nintendo fashion they managed to sneak in one quirky bit of technology, the Wii Vitality Sensor.
the Wii Vitality Sensor sounds kinda-sorta intriguing. Insert your finger and it recognizes your pulse. According to Iwata, it's much more than a heartbeat gauge. How nervous are you? How focused on the task at hand? "These things are normally invisible," he said, implying we'll eventually see games that interact with us physiologically.