Although Spore is supposed to be released on September 7th in North America, Australia got an early crack at the Massive Single Player Online Game. At the moment, Metacritic gives the game a 92 – Universal Acclaim – which was derived from four reviews (as of September 4th).
The game sounds amazing and seems to have lived up to the hype. I've seen several Spore ads at several of the bus stops here in Vancouver, so their P.R. machine is in full swing.
Here's some quotes from a few of the reviews:
The sheer size of the game and its malleable nature means that the limit is quite literally your imagination. Spore certainly isn't flawless -- the camera controls could be much tighter, especially in the space stage. Being unable to pan up is extremely frustrating when you're being attacked from above, and a lack of auto-targeting makes dog-fights somewhat frustrating.
Of course a couple of these are from magazine editions that aren't available yet, either by lack of time travel technology or the fact that they're based in Poland. Really Mr Wright? Poland gets the game before the rest of the world?
Spore's triumph is painfully ironic. By setting out to instill a sense of wonderment at creation and the majesty of the universe, it's shown us that it's actually a lot more interesting to sit here at our computers and explore the contents of each other's brains. [PC Gamer UK October 2008, p.64]
How to design a game that spans from swimming in a drop of water to ruling the galaxy? Will Wright knows how: as simple as possible. Spore deserves success on "The Sims" scale. [Play (Poland) Sept 2008]



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