Why Some Dolls Are Bad
I think utilizing Facebook to distribute (and generate) content in art is not only brilliant, but also extremely inclusive. In Why Some Dolls Are Bad, the viewer becomes a participant, charged with curating sequences of these frames into linear narratives. In many ways, interacting with the piece reflects the act of interfacing with user-driven social media. What is using Facebook but sorting through images and tagging nodes? We
create "collections" of contacts and everybody has an opportunity to reconfigure these networks into their own personal inventory of friends.
If you are a user of Facebook, and interested in exploring Why Some Dolls Are Bad you should visit the Facebook application page for the project or examine the dedicated project page for the piece. Why Some Dolls Are Bad was recently featured as an installation at the Interactive Futures 2007 conference in Victoria, British Columbia.
Be sure to check out Kate's personal site as she is quite prolific!