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From its grey-flannel grave, IBM discovers Second Life, Web 2.0, and virtuosity
This is an extremely interesting article - really, a manifesto calling for an "Open Source Second Life". Its author, Glynn Moody, includes the musings of I rving Wladawsky-Berger, vice president of technology strategy and innovation at IBM.
"We see this people-centric evolution of the Web in social networks and
Web 2.0 - capabilities that enable people to find each other, form
communities, share information, and collaborate on a variety of
endeavors. Now we are bringing to this new people-centric spirit the
highly visual, interactive applications in Virtual Worlds. This new
breed of applications is being rethought around the people who design
them, maintain them and use them, instead of asking those people to
come down to the level of the computers"
Who woulda thought IBM - International Business Machines, fr chrissakes - would have ever uttered words like that! The ghosts of a million grey-flannel IBM account managers are rolling in their grey-flannel graves.
Unless you have been living under a rock for the last six months, you will have noticed that the virtual world Second Life is much in the news. According to its home page, there are currently around 1,700,000 residents, who are spending $600,000 â that's real, not virtual, money â in the world each day. These figures are a little deceptive â there are typically only 10,000 to 15,000 residents online at any one time, and the money flow is not a rigorous measurement of economic activity â but there is no doubt that Second Life is growing very rapidly; moreover, we are beginning to see it enter the mainstream in a way that has close parallels with the arrival of the Web ten years ago.Companies are beginning to set up shop in Second Life, including big names like Adidas, American Apparel, Dell, Nissan, Penguin Books, Reebok, Sun Microsystems, Toyota, Reuters and Wired. Often they choose to create their virtual buildings on self-contained islands, which are essentially three-dimensional analogues of the early corporate Web sites: that is, vaguely pretty to look at, but not very functional.



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