adequate: reflecting reality with accuracy and precision
quantum reality: elementary particles, photons, and antiphotons are real local causal entities with precise attributes, resembling spacetime wavelets / spacelets, at any one instant of spacetime
antiphoton: negative curvature, some proportion charged, electromagnetic-temporal spacelet; a transverse electromagnetic wave oscillating out-of-phase with negative temporal curvature
temporal relativity: deeper / more fundamental than general relativity, based on temporal curvature, further based on the elasticity of time
temporal impedance: another aspect of time: the delay of electromagnetic events, previously assigned to space but with deeper understanding - associated with time
[Strictly speaking, the following should have been offered as 'conjecture' since theorems require proof by definition. But let's not bandy about words just now. ;)]
Theorem 1: no adequate theory of quantum gravity will ever developed based on virtual exchange and inherent randomness in 3D+1 dimensions.
Reason: gravity is not based on virtual exchange; it's based on temporal curvature.
Corollary 1: no adequate unification theory will ever be developed to explain the 'four forces' based on virtual exchange and inherent randomness in 3D+1 dimensions.
Theorem 2: QED is so successful because it mimics an underlying quantum reality based on charged antiphotons.
Theorem 3: self-interference is explainable with spacelet theory.
Theorem 4: the 'weak force' is a misnomer and is completely explainable in the quantum realism framework as a direct result of: nuclear geometry, spin, and vibration.
Theorem 5: the strong force is based on temporal curvature.
Theorem 6: reality is based on quantum realism not inherent randomness and virtual exchange.
Theorem 7: spacetime is causal, realistic, and continuous: 3 flat Euclidean dimensions and one unidirectional/causal time dimension that can curve into space.
Theorem 8: time/spacetime has two very specific and interrelated qualities with equivalent characteristics as impedance and elasticity; time/spacetime is not strictly Euclidean with no properties; space may be equivalent to R^3, but time may resemble a vector.
Theorem 9: conservation of curvature: creation/destruction of matter/energy always conserves curvature; the curvature of inputs to an event always equals the output; matter annihilation / pair production always conserves curvature; photon creation/emission and destruction/absorption always conserves curvature.
Historically, quantum mechanics has pulled away from religion and 'the ether' because these concepts impede the progress of science. Religions have attempted to control perceptions and beliefs which relate to scientific truth. Religions have claimed a unique relationship with God and so the concept of God is rejected by conventional science. The ether has been rejected as a medium for electromagnetism. This has been essentially proven beyond reasonable doubt. And so any concept resembling or relating to 'the ether', such as the impedance of space, is always automatically rejected by theoretical physics. Unfortunately, the concept of God, as Prime Cause, may be required for a realistic cosmology. And, the concepts of elasticity and impedance may be required for the same .. Legs are required for walking; wings are required for flying; impedance is required for electromagnetic expression; elasticity is required for 'things to stretch' .. Something must have elasticity to stretch/deform; something must have impedance to delay electromagnetic events. The simpler theory associates impedance and elasticity with time. Temporal relativity is the general theory which includes/requires temporal elasticity. Temporal impedance is somewhat speculative in this framework but seems to fit the general scheme.
[The proverbial 'ball' is now in convention's court. i've stated my position precisely and unequivocally. If i'm wrong, i'm wrong; i can accept fully the consequences. Considering Bell's theorem, it should be clear local realism has a chance to be correct .. Prove me wrong; knock the nine 'chips' down one by one. But do it in 3D+1 dimensions. And do it without virtual exchange and inherent randomness..]