by
reasonablerobinson | May 3, 2007 at 06:49 am
Using examples from the coin-op games industry a series of posts has been put up on
http://gullibility.blogspot.com/ that examines how power & ignorance are used in the workplace. Who's got it right? are the developers or the marketers the one's who know what the customers wants? Points to a range of other connected resources to do with ignorance and gullibility. Check out the
http://changingminds.org/ link too for a massive encyclopaedia of persuasion, influence, and learning tools and techniques David's done a first class job here.
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