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After reading an article in this weekend’s Globe and Mail, I got thinking about the Second Life craze.
I was somewhat worried to read about the mother of a family escaping
into a virtual world to do things that she couldn’t do in real life.
This is just another step further into the problematic which stemmed
from MMORPG, or Massive Multiplayer Online Roleplaying Games like
Everquest or World of Warcraft.
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