Spore's magic crayon and magnetic poetry

by Morbus Iff | March 14, 2007 at 04:47 am
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Spore 35min Demonstration from The GDCe

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Spore 35min Demonstration from The GDCe
Along with everyone else, I'm frothing at the mouth waiting for Spore to release later this year. Design lead Chaim Gingold's talk at this year's Game Developer's Conference mentions both magic crayons and magnetic poetry as the sweet spots of user creativity. From coverage by Joystiq.com:

Photoshop is not a good magic crayon, for example, because it is very hard for most people to use. Neither is Super Mario Bros., since you are not changing anything in the world. Kid Pix fits the schema for a magic crayon, as does the Mii creator, which is an "absolutely beautiful, wonderful magic crayon," he said ... Magnetic poetry was an inspiration for the building editor, which Gingold wanted to work so that it would take "three clicks to make something good ... You also want to support the 1,000 clickers who make amazing things."

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