Female gamers on the rise, but where are the heroines?

by Rob Peters | May 12, 2008 at 01:36 pm
1758 views | 0 Recommendations | 16 comments

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Peggy and Jenny

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sourced by michelle.sundvick

Peggy and Jenny

Photos

Jessica playing "Super Mario Kart Wii"

Jessica playing "Super Mario Kart Wii"

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uploaded by photobyaaron

The number of female gamers are way up, according to the stats, but not surprisingly, the all too common scantily-clad dungeon diva is a less-than-appealing heroine for most women. 

The article looks at female game developers making inroads into the industry--hopefully to make games that go beyond shooting people in the head.

Wander into any videogame store and you could be forgiven forthinking that women do not play games at all but the statisticspaint a different picture.

More than 40% of game players in Australia are female, yet mostgames on the store shelves are of little interest to them.

Despite this, the profile of the typical gamer has changeddrastically over the past decade, with middle-aged housewives nowas likely to play games as teenage boys.

The average gamer in Australia is now 28 years old, up from 24just two years ago. And despite being largely ignored by the gameindustry, 41% are female.

Women and older Australians are the fastest-growing audience forcomputer and video games and if trends continue, by 2014 theaverage age of Australian gamers will be the same as non-players -42 - with an equal number of male and female players.

Trends are similar in the US, where 38% of gamers are female,spending an average 7.4 hours a week playing, according to theEntertainment Software Association.

Women have no interest in the majority of commercial games thatare released, particularly when they are being marketed almostexclusively to males. Instead, studies show most women gravitate to"casual" titles such as online puzzle and card games, trivia, wordchallenges and action arcade games.

It's not surprising that women tend to shy away from most of thegames on the store shelves when publishers routinely use semi-cladfemale characters to ply their wares, appealing squarely toadolescent male fantasies. And invariably the type of game thatgets most media attention are violent and aimed at young men, suchas Grand Theft Auto IV, which hit the streets last week amid theusual critical outcry.

The industry's response to luring women gamers has often beencynical and heavy-handed. Many of the games aimed at females areunimaginative, such as Ubisoft's new (paradoxically titled) Imaginerange of hand-held games that feature stereotypical "pink" subjectssuch as dressing up, cooking and nurturing babies and pets.

Many industry insiders believe the key to creating more gamesthat appeal to women is to get more women into the industry. Bydiversifying the workforce, developers hope to create products thatappeal to a wider audience.

In Australia, female game developers make up only 5% of theindustry while the International Game Developers Association putsthe worldwide figure at about 12%.

To fix the imbalance in Australia, a "Women in Games" group wasestablished to promote development as an exciting careerchoice.

Eve Penford-Dennis, an art tutor at the Academy of InteractiveEntertainment, has worked in game development for 15 years. Shesays that although most people in the industry assumed that genderinequity would eventually balance itself, "it never did".

One of the big problems with games often cited by women is thelack of characters with which they can identify.

While action heroines such as Lara Croft may inspire debateamong girl gamers for having a bit each way - showing somehick-kicking girl power while at the same time displaying plenty ofcheesecake sex appeal - many female game characters are merelyornamental and inevitably scantily clad.

Ms Paldi argues that "until we (women) start making gamesourselves there is no way we will be able to see representations onscreen that we can recognise and identify with. We need to startmaking a generation of games that women want to play and get themexcited about creating their own content," she says.
She says another major hurdle is stereotypes: "There is an awfullot of negative press surrounding the type of games being made. Butnot all games are about shooting people in the head."
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michelle.sundvick

I think with the introduction of wi, and other games that allow social interaction amongst players (like Guitar Hero, Rock Band, and Dance Dance Revolution), girls have shown an increased interest in gaming. It's no longer just about shooting and killing... these new types of games seem to be way more appealing to girls.

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michelle.sundvick

I posted some videos of girls who look like they're having fun with gaming.  Game creators had no luck with the "scantily-clad dungeon diva", nor with the "stereotypical 'pink' subjects such as  dressing up, cooking and nurturing babies and pets". Have they finally gotten the right idea??

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Mormegil

Anime Expo, Long Beach, CA June 30th, 2007: Cosplayer portraying a "cat" from Final Fantasy XI.

© Copyright Jose Gil. All Rights Reserved
www.tejerophotography.com

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Mauro Kilamdil Monti

E3 Los Angeles 2006

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MJVega

Boothbabes pose near a stand-in during the launch party for Halo 3 in Mexico City.

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lauracoulter

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valauffer

My younger sister on Christmas Day, 2007. We were a little ecstatic about receiving a Wii, and this was the height of our silliness and fun.

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Kharizmarae82

I've been addicted to video games every since Atari was out.  I don't think it should be segregated that Woman don't enjoy most games, because I know I enjoy UT 2003, and WoW... those are typically male games, but I like to kick ass just as much as anyone else.  Honestly, I like fantasy and adventure games, but give me some stupid girly dance dance revolution, or barbie game and I'll die!

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benegizer

In Japan, it seems a lot more girls play video games. Especially the DS. In my picture a Japanese girl fresh from the nail salon, sits in her room and plays Dragon Quest 4 on her DS

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Icefreez

Courtney takes a break from the Wii to send a text on her phone.

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SniperKiki

As far as games go, being targeted to girls, I always find myself trying to create background stories to characters, even in games such as Harvest Moon or the Sims, and I get really involved with their personality and making them happy. Ocarina of Time and Majora's Mask had those side missions to get heart pieces or masks, and I felt like i was helping people out- it was rewarding. And it was important to me that they treated me slightly differently for doing so.


Making things pink does not mean it's girly- and it doesn't mean that a female is going to instantly like it. But I used the pink theme in my picture, I even have pink in my hair, to get the point across that not all gamer girls are tomboys

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intotheblue

Jasmine doesn't have time to be bothered with pictures....

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soomi_ink

blair butler from g4 tv. nice personality and was willing to take the time to take pictures with fans... too bad her pr agent was well... not so nice :)

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goshawn

She normally does not play games other than Tetris (and now Rock Band), but after dropping a few hints that I wanted Professor Layton and the Curious Village for my birthday, and after hearing me say that Tycho from Penny Arcade called it a "logic opera" she bought it for me with the hopes of ganking it. And she did, and she beat it before me. Now she downloads the puzzle updates for it, and occasionally plays some Magnetica.

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E K S T A T i C

The theme is pink because it's a color that is light and pretty. The Japanese magazine emphasizes the pinkness of the overall picture. I love the pink nintendo ds lite because it's cute, light, and full of fun when there's time to waste. I don't go anywhere without it.

E K S T A T i C has contributed a photo to this story.

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Melanie Denise

Melanie Denise has contributed a photo to this story.

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