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Web Gaming 2.0: Trading Card Concept on the Web

by enigmationx | January 19, 2007 at 08:19 am | 178 views | 2 comments | 0 recommendations

This article is the first of many; where everyone in the world can join us as we experiment with the concept of Web Gaming 2.0.


The financial realities of Hatchlings Games have pushed us into a scenario where we must maximize Encephalon’s chance of success. We should not leave anything to chance. The opportunity on the web and games are so great that the convergence of the two is probably too alluring for any entrepreneur and/or game designer to ignore [read insane competition].


Not leaving anything to chance might sound ironic since our game is based on user generated content; that is, we are already giving our users chances to screw up our game. After some soul searching, reflection and deep conversations, both Zie Aun and John came to the same conclusion – that we must trust our users if we aim to be successful in this user-centered future.


At this point, there is a big hoo-ha on the business & design world about the future of content. Pundits and web & game industry leaders insists that majority of content should be user created. Early adopters of such radical concept (i.e. Wikipedia, Flickr, YouTube, MySpace, etc) have seen tremendous financial & branding success. Due to technological and an ongoing cultural shift, customers are now simultaneously the producer and consumer of content.


Games are heading towards the same direction too. It is getting harder to start a company, creating games for gamers for a living; but that forces us to think, to start our engine of innovation. We must constantly be thinking outside the box, to innovate and be a leader. Industry leaders (game designers, producers, studio heads) have been discussing emergent gameplay design (few years), planning for user generated content (more recent), and creating successful immersive worlds.  The above together with the success of game MODs, MMOGs (i.e. WOW), web game worlds (i.e. Neopets) and even 100% user generated virtual world (i.e. Second Life) are pushing games towards the same direction as web 2.0 services.


The main platform for distributing such user generated content is the web. User created content requires a widespread and easy to use distribution platform. The web is such a platform. Services like blogs, YouTube, Flickr, and Digg wouldn’t be possible without the web. These websites are successful because they are disruptive. They maximized the web to beat their competitors, which are all traditional content publishers and distributors.


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Actual News Geezer
  • editor
Actual News Geezer
flagged this story as Fishy

at 08:52 on January 19th, 2007

As one of the NowPublic editors, I’ve flagged your item as Not Authentic.

I certainly may be in error about this, but in looking at you page, it looks like you are in the business of rolling out a new product. Nothing wrong with that.

But it helps if you clarify your stake in the story. It's a matter of transparency. 

Please feel free to write your own comment in response, but first check out NowPublic news values and what you can do to make your stuff better.

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jtslade

Thank you for the comment, actual news guy.


This is not an "authentic story". It is written from a biased point of view - from ourselves, the developers of such trading card game on the web. The post itself was posted by my employee (and game designer) under her own judgement. I only know about NowPublic after. NowPublic is really great though. It is going to be the first site that can mount a challenge to Digg.com. Both uses a different approach but I seriously, of all the Social News site that I posted, this is the first that notice that my post are "not authentic". However I want to point that we posted this here, on digg and netscape not because we want to promote our blog, or product but rather to share our opinions about the high probability of the hybrid gaming and web 2.0 services industry.


Is it okay to have the story up on NowPublic? Will take it down once its bad. I am getting many visitors to my blog (those who click on continue...) though. Thanks.

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January 19, 2007 at 08:19 am by enigmationx, 178 views, 2 comments

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