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Criminal behaviour – it's all in the game
by generaldecay | July 29, 2009 at 10:56 pm
101 views | 22 Recommendations | 1 comment
The Los Angeles police department is fighting street gangs. It reports that in the past five years there were more than 23,000 verified violent gang crimes in LA, including 784 homicides, nearly 12,000 felony assaults, approximately 10,000 robberies and just under 500 rapes.
The links between violent video games and criminal behaviour has long been debated. However, these links have seldom been used in a positive manner in order to fight crime. The LAPD, and the Special Operations unit of US Southern Command, is 'bucking this trend' and using knowledge it can gain from video games - namely World of Warcraft - to develop its understanding of criminal behaviour.
At the same time, in World of Warcraft, the multiplayer online role-playing game, gangs (guilds, as they're known in WoW) are killing monsters, exploring dungeons, and carrying out tasks such as recovering artefacts and delivering documents. The connection is that the activity of LA gangs – the way they form, grow, operate and interact – can be modelled by WoW. The same is true for the actions of insurgents and terrorist cells. The Special Operations unit of US Southern Command is using the analysis of WoW to assist its planning. The research is also being fed into Iraq.
This really is a very innovative use of technology in fighting crime.
WoW has been studied before, but not in this context.
Dr Neil Johnson, who runs a research group in complex systems in the physics department at the University of Miami, reports:
"We studied these online gangs at the same time I was looking at the offline gangs and it turned out the model we were developing to explain the behaviour of the online guilds began to coincide with the offline gangs," says Johnson. "We could explain the data using the same mathematical ideas. "The beauty of the data is that, unlike trying to monitor fish out in the Caribbean, say, you know exactly the time stamp and date of when people join guilds and when they leave. It's all registered on the server. It's a beautiful way of asking questions: is the largest group the most successful? Is it stable? Is it hard to join? How long do people remain members? If I leave, do I then break off and go to a smaller group? Essentially you're looking at the ecology of groups." The big question is, can Johnson's research tell the security services or law enforcement agencies how to handle gangs? "If I say 'it depends' it sounds like we haven't got an answer," says a mildly agonised Johnson. "But it really does depend on what other groups they've got going on." The big question is, can Johnson's research tell the security services or law enforcement agencies how to handle gangs? "If I say 'it depends' it sounds like we haven't got an answer," says a mildly agonised Johnson. "But it really does depend on what other groups they've got going on."
Recommendations (22)
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Barry Artiste
Vancouver, Canada -
Rhonda J Mangus
North Tonawanda, New York, United States -
Paschen
Narita, Chiba, Japan



Most RecentMost Recommended Comments (1)
at 06:47 on August 19th, 2009
Many people in North America state how could this happen? Well let's see, just about any crime, trivial or life ending happen because of the following period:
The punishment in Canada never fits the Crime! Why? Because Morons always seem to vote for the wrong party, preferring flash to substance. Never taking action unless it affects their welfare personally, otherwise it What Me Worry? That's it in a nutshell.